AMD Radeon phases out the CrossFire brand as multi-GPU gets more complicated - suttonthervill
Brad Chacos/IDG
When AMD released the Radeon Package 17.9.2 drivers that enabled livelihood for multi-GPU solutions in Radeon RX Vega card game this morning, the declaration post didn't refer CrossFire—AMD's longstanding brand for multi-GPU (mGPU) solutions—a unvarying time. An AMD instance disclosed wherefore in response to a PCWorld question: In this complex mGPU age, Radeon is abandoning the CrossFire brand.
"CrossFire ISN't mentioned because IT technically refers to DX11 applications," an AMD PR representative told PCWorld. "In DirectX 12, we reference multi-GPU as applications must back up mGPU, whereas AMD has to create the profiles for DX11. We've accordingly moved away from using the CrossFire shred for multi-GPU gaming."
That's a surprising twist to come out of the sexy—CrossFire is a firmly recognised brand with a meaning ("quaternate Radeon graphics cards") that enthusiasts are very familiar. With AMD pushing DX12 so heavily though, establishing the distinction in marketing copy Crataegus oxycantha be worthy. And yes, this is a branding change, not a technical uncomparable.
AMD The games AMD chose to show Radeon RX Vega's multi-GPU scaling are a desegregate of DX11 and DX12.
AMD is correct that enabling mGPU livelihood in DirectX 11 and DirectX 12 games are very incompatible. Developers involve to habitus multi-GPU support into DirectX 12 engines and games, expressly telling the software how to ensure the ironware. It's much more versatile and (potentially) all-powerful than what was available before, but information technology requires Sir Thomas More work on the developer's end—which may be why only a fistful of Personal computer games like Ashes of the Singularity: Escalation , Hitman, and Rise of the Tomb Pillager subscribe DX12 mGPU. DirectX 9 and DirectX 11 games rely much Sir Thomas More heavily on AMD's CrossFire and Nvidia's SLI profiles.
Read "DirectX 11 vs. DirectX 12 oversimplified" away Stardock's Brad Wardell—Stardock has been at the head of DX12 borrowing for years now—for a deeper bet at the differences. Vulkan, the open-standard DX12 rival that superchargedDoom, only muddles the Ethel Waters further.
What you need to know: Fear not, Windows 7 gamers: AMD likewise confirmed that CrossFire profiles for DX11 games will keep flowing from Team Red. Again: This is simply a branding thing.
Eminence: When you purchase something after clicking links in our articles, we Crataegus oxycantha earn a small commission. Read our affiliate link policy for more details.
Brad Chacos spends his days digging through desktop PCs and tweeting too much.
Source: https://www.pcworld.com/article/407410/amd-radeon-phases-out-the-crossfire-brand-as-multi-gpu-gets-more-complicated.html
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